Standard Job Operating Procedure

Job Descriptions

All time requirements are not final and will be implemented in the future.

Chain of Captaincy
The Chain of acting Captain goes as follows:

Captain

Head of Personnel

Head of Security

Chief Engineer/Chief Medical Officer

Research Director/Quartermaster

Secretary/Warden

With the following exceptions:


 * During a Biohazard and Quarantine, in absence of a captain, the CMO is to take charge.
 * During a Nuclear emergency, in absence of a captain, the HOS may decide to take charge.

Captain (25 hours Command)

 * Get the disk
 * Co-ordinate your heads of staff
 * Complete whatever objective Centcom gives you
 * Approve executions
 * Don’t go around enforcing the law
 * Don’t give out AA.

Head Of Personnel (25 hours Service)

 * Run the service department
 * Change IDs
 * Don’t go around enforcing the law.
 * Don’t give out AA. Don’t give yourself AA

Head Of Security (25 hours Security)

 * Make sure spacelaw is being followed
 * Coordinate your team
 * Ask the captain before any executions
 * Your role is to coordinate not to patrol

Chief Engineer (25 hours Engineering)

 * Make sure the power is running
 * Make sure your engineers and atmos techs are doing work
 * Keep all life support and Telecommunications online.
 *  DO NOT BLOW UP THE ENGINE. CONTINUOUS OR DELIBERATE FAILURE TO ABIDE BY THIS WILL RESULT IN A ROLEBAN 

Chief Medical Officer (25 hours Medical)

 * Make sure no one in medical is doing anything dangerous
 * Kick people out of medbay for being dangerous
 * Approve and cure viruses and enact Quarantine.
 * Approve Drugs for use

Research Director (25 hours Science)

 * Make sure no one in science is doing anything dangerous
 * Assist with the silicon

Quartermaster (25 hours Supply)

 * Order things for people that request it
 * Run mining and cargo
 * Do not order guns unless given permission to from the HOS or Captain
 * Do not leave the station to go mining while there are still live miners.

Secretary (15 hours on Deck)

 * Be the command staff outside the station and establish communications. This includes: Lavaland, Void Technician’s bases and the gateway


 * Assist command staff in their jobs on the station
 * Run RC announcements and keycard when no one else can

Bartender

 * Mix drinks for the station
 * Gather information by talking with patrons.
 * Protect the bar

Cook

 * Make Food for the station
 * Protect your kitchen

Botanist

 * Grow plants
 * Use these plants to assist the chef or medical

Janitor

 * Clean up the station
 * Replace lights

Chaplain

 * Fight paranormal threats (Revenants, Cultists and wizards)
 * Decorate your chapel and pray to the gods

Curator

 * Explore Space, Lavaland, or the gateway
 * Assist the Void Technicians with their job
 * Curate the library and run DnD Sessions

Lawyer

 * Make sure security is following the law
 * Be present and write paperwork for executions

Psychologist

 * Console the crew and give psychological help
 * Work with chemistry to manage addictions

Mime

 * Entertain the crew through not talking
 * This is not a Role to grief with. If you want to grief, play the Clown

Clown (Actually being funny)

 * Entertain the crew through funny, non-harmful pranks
 * You are not given a blanket grief pass. Don’t ruin the round for anyone or make it unable for them to work.

Scientist (5 hours Science)

 * Generate research for the station through a variety of means
 * Provide equipment to the station
 * Perform upgrades with the Bluespace RPED

Geneticist

 * Discover useful mutations and gift them to the crew
 * Do not force people to take them.

Roboticist

 * Augment yourself and others
 * Make Mechs and borgs
 * Do not force borg people unless told to by the HOS or Captain
 * Do not make mechs without RD approval

Cargo Technician

 * Push boxes and load the supply shuttle
 * Make money for the station
 * You may not order weapons without permission from the QM

Shaft Miner

 * Get materials for the station
 * Fight megafauna once enough material has been gathered
 * Do not use loot obtained from Lavaland to validhunt on station without permission from the HOS.

Medical Doctor

 * Perform surgeries
 * Apply chems from the chemist
 * The guidelines for drug distribution must be followed

Paramedic

 * Perform field medicine
 * Bring people back to medbay
 * You are not allowed to take things from a department just because you have access there. Your access is to save lives, not to steal things.

Chemist (15 hours Medical)

 * Make healing chemicals for the doctors to use
 * After that is done, with CMO approval, you may make grenades.
 * The guidelines for drug distribution must be followed.

Virologist (15 hours Medical)

 * Create helpful healing viruses for the crew to use.
 * Create vaccines for harmful viruses
 * The CMO must approve all viruses to be released. With an absent CMO the captain may permit viruses. With both the captain and CMO absent another medical personnel may permit.

Station Engineer

 * Maintain station integrity
 * Build machines for the station
 * Run the engine

Atmospherics Technician (5 hours Engineering)

 * Make sure everyone can breathe
 * Mix gasses together

Void Technician (5 hours Engineering)

 * Build roads into space
 * Bring back forgotten machinery
 * Build space civilizations to assist the crew
 * Any lethal weaponry must be cleared with security and taken note of. An outback pin should not be denied should security demand it.

Warden (15 hours Security)

 * Watch over the brig and make sure the officers are setting correct timers
 * Make sure those prisoners are following rules and being in prison
 * The Specialist beacon may not be used without HOS or Captain’s express permission while they live.
 * The Warden may not leave the brig without a good reason.
 * The Warden has no jurisdiction outside the brig.

Detective (15 hours Security)

 * Find clues and solve crimes
 * Organize raiding parties after the crime has been solved
 * Make sure the officers are following the law outside the brig
 * You are not to make arrests except in emergencies.
 * The Colt Detective Special is a self defense weapon, not a validhunting tool.
 * The Detective has no jurisdiction inside the brig.

Security Officer (5 hours Crew)

 * Follow the law
 * Catch criminals
 * Listen to the HOS, and the Warden when in the brig, but the Detective when outside the brig
 * Do not abuse the crew. Captain