Remus Facility

The Story So Far
You're Solgov. You wake up from cryosleep in nothing but your boring gray jumpsuit on a hostile planet. Nothing's gone right today. And nothing will go right as long as your here.

Your Objective:
Survive. Get everything set up, and then get off this fucking planet.

Roles in Remus Facility
{| class="wikitable sortable" width="80%" cellspacing="0" cellpadding="2" border="1" ! scope="col" width="200" |

Solgov
! scope="col" class="unsortable" |Role ! scope="col" width="100" |Difficulty !Commander !Very Hard !Administrator !Hard !Engineer !Hard !Bunker Crew !Easy !Medical Technician !Medium !Lab Technician !Medium !Soldier !Very Hard !Security !Hard !Civilian This is the equivalent of assistant. !Easy
 * Lead the soldiers and engineers into ruins with your trusty T-12 rifle. Fight for Glory. Make sure the administrator isn't an idiot.
 * Take charge of the base when the commander is away. Make sure everything runs smoothly. Help the bunker crew expand the base
 * Assist the Soldiers in their efforts, salvage and repair various ruins.
 * Build up the base with the help of the Administrator, and do whatever work is needed.
 * You are the doctor on Remus Facility, keep people alive and happy
 * Take a seat at the Genetics, chemistry or Xenoarchaeology stations and work through it.
 * Venture forth into the unknown with your trusty rifle and some engineers at your back.
 * Keep order in the base. Sus out antagonists, and keep the area around the base secure.
 * You're another colonist, just another day, another colony to run. Take up any job from cook to hydroponics, or assist the other jobs.
 * }

Northeast
Northeast is the Dungeon. A mysterious structure. This holds an advanced first aid kit, the protolathe, and a circuit printer

Northwest
Northwest is the syndicate base. Inside is many, many better weapons.

Southeast
Southeast is the landing pad, the easiest area of interest. It has an NT Boarder and