Guide to races

Felinids
Felinids are human-derived mutants created in 2245 with Dr. Yukio Izakawa "Accidentally" had a "Lab Accident" with her DNA machine and a cat. A few years after, many parents got into the craze of giving their children cat ears, and felinids were birthed naturally from there. Due to their decreased bone mass, Felinids move faster and take more damage than humans normally would.

Felinid naming schemes include classical, human naming schemes.

Felinid Traits

 * Take 1.2x Brute damage
 * Move 1.15x as fast.
 * Be unable to eat fruits and vegetables
 * Instead, love meat, and raw meat too.

Dullahan
Due to new medical technology, NT has decided to put into production "Dullahan" modifications of employees to assist on the station. By detaching the head and having the sight and touch seperate, NT has predicted that productivity will increase by a whopping 2.3%. Some Dullahan have been put on the station as a test before NT decides to force all its human employees to convert.

Dullahan naming schemes include classical, human naming schemes.

Dullahan Traits

 * Have a detached head
 * Swap between head sight and body "sight"
 * Be unable to use radio
 * Gib when your head is destroyed

Abductors
NT has recently received contact from certain alien castes that would like to join in on their crew. Due to their difficulty of communicating, they have been issued sparingly. Their origin is unknown, and NT keeps very poor records on them.

Abductor naming schemes are usually 2 sets of 2 pairs of constant/vowel combinations. Examples include: Rinu, Lele, Jino, Sona.

Abductor Traits

 * Be unable to speak except to other abductors
 * Be unable to use guns
 * be the funny grey