Guide to races

Felinids
Felinids are an A(nimal)R(ights)C(onsortium) experiment created not too long ago. The practice of lacing yourself with genetic feline DNA has taken off among the rich upper class of some worlds, however, some were tested on by ARC to create them in the first place. Some people don't like them, some do, it's a contentious debate.

Felinid naming schemes include classical, human naming schemes.

Felinid Traits

 * Be unable to eat fruits and vegetables
 * Instead, love meat, and raw meat too.
 * Follow a laser pointer into the SM

Fly
Flypeople are quite literally just humans who took an untimely trip through a teleporter with a fly hovering nearby. Most people try to return to their human form as soon as possible after this transformation (which is possible via some simple application of concentrated mutadone) but others embrace their new form. These people are Flyton (that's the guy's name).


 * Eat shit (literally)
 * Puke
 * Zpeak like a proud member of ze fasherland!

Mothmen
Moths have an incredibly lengthy history with humanity. Originally, moths were discovered by TerraGov scouting parties around the year 2200, and after first contact it wasn't long before the moths and TG formed a lasting friendship. Eventually, Mothra in it's entirety was consumed into SolGov, but they still effectively serve as their own entity with their own laws and their own culture. According to this, moths are also have the second largest presence in the TerraGov senate, being the largest alien species in the senate as well (obviously the single largest species in the senate is humans).

Currently moths are usually pacifists and resent war, however NT is willing to hire anyone these days. Although in the past moths used to still be pacifistic but also felt extremely strongly about their political views. So, they would cause gigantic civil wars over mild issues, using nonlethal weapons such as blinding light rifles and flashes (they actually invented the flash). If you're confused, think of the rush on the US capital but it happens every week.

Moth naming scheme are based on their scientific names, however, some hippies have taken up human names.


 * Get flashed through sunglasses
 * Eat your headset
 * Get fly swatted to death

Beepeople
Beepeople are somewhat recent creations of the ARC and the B(ee)L(iberation)F(ront) (the BLF is also a subsection of ARC). After an incident the bee people broke out and fled into space, creating multiple giant system-sized bee empires somewhere beyond The Fringe.

Generally normal beepeople have an extreme sense of superiority to all other species as well as themselves, however, they have an especially profound distaste for moths due to their pacifism, which gets to the next issue, the bees have been trying to conquer and fight everything around them. Bees are also neurally linked to a Queen bee. Queen bees can control their subjects however they see fit and every bee born with a neural link to their queen will fight and die just to serve their leader, this is where the interspecies warfare comes in. However, NT has managed to find a safe method of dampening the Bee's more ravenous instincts and delinking them from their queen bees. However, sometimes this process doesn't fully succeed and bees can be a little specist from time to time (don't self antag you pieces of shit, I know you'll try and use this to justify that, DON'T, just LET ME have my "hah fuck moths" jokes damnit).


 * Insult Moths Exist
 * Sting people
 * Get flashed through Sunglasses

Abductors
NT has recently received contact from certain alien castes that would like to join in on their crew. Due to their difficulty of communicating, they have been issued sparingly. Their origin is unknown, and NT keeps very poor records on them.

Abductor naming schemes are usually 2 sets of 2 pairs of constant/vowel combinations. Examples include: Rinu, Lele, Jino, Sona.

Abductor Traits

 * Be unable to speak except to other abductors
 * Be unable to use guns
 * be the funny grey